#include "FortRewardNotificationSubWidget.h" void UFortRewardNotificationSubWidget::TransitionOut() { } void UFortRewardNotificationSubWidget::TransitionIn() { } void UFortRewardNotificationSubWidget::SetPrimaryActionText(FText Text) { } void UFortRewardNotificationSubWidget::SetPrimaryActionHidden() { } void UFortRewardNotificationSubWidget::SetPrimaryActionEnabled(bool bEnabled) { } void UFortRewardNotificationSubWidget::SetInputActionHandlerState(UDataTable* DataTable, FName RowName, EInputActionState State) { } void UFortRewardNotificationSubWidget::RemoveInputActionHandler(FDataTableRowHandle InputActionRow) { } void UFortRewardNotificationSubWidget::RemoveAllInputActionHandlers() { } void UFortRewardNotificationSubWidget::IsPrimaryActionHidden(bool& bHidden) { } void UFortRewardNotificationSubWidget::IsPrimaryActionEnabled(bool& bEnabled) { } void UFortRewardNotificationSubWidget::InspectItem(UFortItem* ItemToInspect) { } void UFortRewardNotificationSubWidget::Init(UFortRewardNotificationWidget* MainWidget) { } void UFortRewardNotificationSubWidget::AddInputActionHandler(UDataTable* DataTable, FName RowName, FCommonActionCommited CommittedEvent) { } UFortRewardNotificationSubWidget::UFortRewardNotificationSubWidget() { }