mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include "FortQuestMapScreen.h"
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void UFortQuestMapScreen::ToggleQuestMapState() {
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}
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void UFortQuestMapScreen::SetQuestMapViewer(UFortQuestMapViewer* Value) {
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}
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void UFortQuestMapScreen::SetIgnorePageNavigation(bool bIgnoreNavigation) {
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}
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void UFortQuestMapScreen::SetBeyondCutoffQuest(bool bBeyondCutoff) {
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}
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bool UFortQuestMapScreen::IsEventFlagActive(const FString& EventFlag) {
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return false;
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}
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bool UFortQuestMapScreen::IsBeyondCutoffQuest() {
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return false;
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}
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void UFortQuestMapScreen::InitializeQuestData() {
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}
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void UFortQuestMapScreen::HandleRequestCurrentQuestNavigation() {
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}
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void UFortQuestMapScreen::HandleQuestIndexSelectionModelChanged() {
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}
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void UFortQuestMapScreen::HandleMapViewerNavigationRequest(EViewerNavigationDirection Direction) {
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}
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void UFortQuestMapScreen::HandleEventQuestMapActivate() {
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}
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EFrontEndCamera UFortQuestMapScreen::GetCurrentPageCameraMode() const {
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return EFrontEndCamera::Invalid;
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}
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bool UFortQuestMapScreen::GetBeyondCutoffQuest() const {
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return false;
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}
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void UFortQuestMapScreen::CheckForNewMainQuest() {
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}
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UFortQuestMapScreen::UFortQuestMapScreen() {
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this->CampaignDetailsPanel = NULL;
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this->EventDetailsPanel = NULL;
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this->EventCalloutPanel = NULL;
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this->QuestMapViewer = NULL;
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this->CurrentMode = EQuestMapScreenMode::Invalid;
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this->CutoffQuest = NULL;
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this->QuestMapData = NULL;
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}
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