Files
2026-04-22 15:51:07 +02:00

46 lines
1.1 KiB
C++

#include "FortQuestMapEventCallout.h"
bool UFortQuestMapEventCallout::IsQuestClaimPending(bool bActiveEvent) const {
return false;
}
bool UFortQuestMapEventCallout::IsNavigationPossible(const ECalloutNavigationDirection Direction) const {
return false;
}
bool UFortQuestMapEventCallout::IsCurrentEventNew() const {
return false;
}
bool UFortQuestMapEventCallout::IsArrowNewBangEnabled() const {
return false;
}
void UFortQuestMapEventCallout::HandleCurrentEventIndexSeen() {
}
void UFortQuestMapEventCallout::HandleCalloutNavigation(const ECalloutNavigationDirection Direction) {
}
int32 UFortQuestMapEventCallout::GetEventDataIndex() const {
return 0;
}
int32 UFortQuestMapEventCallout::GetEventCount() const {
return 0;
}
FFortEventQuestMapDataEntry UFortQuestMapEventCallout::GetCurrentEventDataEntry() const {
return FFortEventQuestMapDataEntry{};
}
bool UFortQuestMapEventCallout::GetBangEnabledForDirection(const ECalloutNavigationDirection Direction) const {
return false;
}
UFortQuestMapEventCallout::UFortQuestMapEventCallout() {
}