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https://github.com/ApfelTeeSaft/UnrealEvent.git
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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#include "FortQuestMapEventCallout.h"
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bool UFortQuestMapEventCallout::IsQuestClaimPending(bool bActiveEvent) const {
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return false;
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}
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bool UFortQuestMapEventCallout::IsNavigationPossible(const ECalloutNavigationDirection Direction) const {
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return false;
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}
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bool UFortQuestMapEventCallout::IsCurrentEventNew() const {
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return false;
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}
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bool UFortQuestMapEventCallout::IsArrowNewBangEnabled() const {
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return false;
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}
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void UFortQuestMapEventCallout::HandleCurrentEventIndexSeen() {
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}
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void UFortQuestMapEventCallout::HandleCalloutNavigation(const ECalloutNavigationDirection Direction) {
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}
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int32 UFortQuestMapEventCallout::GetEventDataIndex() const {
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return 0;
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}
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int32 UFortQuestMapEventCallout::GetEventCount() const {
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return 0;
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}
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FFortEventQuestMapDataEntry UFortQuestMapEventCallout::GetCurrentEventDataEntry() const {
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return FFortEventQuestMapDataEntry{};
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}
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bool UFortQuestMapEventCallout::GetBangEnabledForDirection(const ECalloutNavigationDirection Direction) const {
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return false;
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}
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UFortQuestMapEventCallout::UFortQuestMapEventCallout() {
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}
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