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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "FortPickerContext.h"
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bool UFortPickerContext::UseLeftThumbstick() const {
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return false;
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}
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void UFortPickerContext::SwitchToAdjacentWheel(int32 SelectionDirection) {
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}
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void UFortPickerContext::ShowRadialPickerMenu(EFortPickerToDisplay PickerType, int32 WheelIndex, UObject* ContextObject) {
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}
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void UFortPickerContext::SetFortPickerData(UFortPickerData* Data) {
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}
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void UFortPickerContext::RestoreInputAxes() {
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}
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void UFortPickerContext::PickerOptionAccepted(int32 Option) {
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}
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void UFortPickerContext::PickerCanceled() {
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}
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void UFortPickerContext::GetRadialPickerOptionItem(int32 Index, UFortItem*& Item, bool& bOptionEnabled) const {
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}
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void UFortPickerContext::GetRadialPickerOptionImageAndLabel(int32 Index, FText& Label, FSlateBrush& Brush, TSoftObjectPtr<UTexture2D>& Icon, bool& bOptionEnabled) const {
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}
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void UFortPickerContext::GetPickerWheelAdjacency(bool& bCanPageLeft, bool& bCanPageRight) {
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}
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int32 UFortPickerContext::GetNumPickerOptions() const {
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return 0;
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}
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UFortItem* UFortPickerContext::GetListPickerOption(int32 Index) const {
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return NULL;
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}
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int32 UFortPickerContext::GetCurrentWheelIndex() const {
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return 0;
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}
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FText UFortPickerContext::GetCurrentPickerDisplayName() {
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return FText::GetEmpty();
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}
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void UFortPickerContext::GetAdjacentPickerWheelInformation(int32 Direction, FText& AdjacentTitle, bool& bCanPageThisDirection) {
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}
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bool UFortPickerContext::DoesRadialCloseOnRelease() const {
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return false;
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}
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UFortPickerContext::UFortPickerContext() {
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this->PickerData = NULL;
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this->CurrentWheelIndex = 0;
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}
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