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https://github.com/ApfelTeeSaft/UnrealEvent.git
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23 lines
604 B
C++
23 lines
604 B
C++
#include "FortMissionTracker.h"
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void UFortMissionTracker::RefreshSizeEstimate() {
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}
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void UFortMissionTracker::HandleSizeEstimateChanged(UObject* ChangedElement) {
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}
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void UFortMissionTracker::HandleDebugHUDObjectiveHeightChanged(bool bIsDebugging) {
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}
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UFortMissionTracker::UFortMissionTracker() {
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this->MissionTrackerList = NULL;
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this->MainQuestList = NULL;
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this->PinnedQuestsList = NULL;
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this->AdditionalEntriesIndicator = NULL;
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this->DebugHeightEstimate = NULL;
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this->AllowedSize = 0.00f;
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this->bEnforceHeightLimit = true;
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this->bSizeEstimateNeedsRefresh = false;
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}
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