#include "FortMissionTracker.h" void UFortMissionTracker::RefreshSizeEstimate() { } void UFortMissionTracker::HandleSizeEstimateChanged(UObject* ChangedElement) { } void UFortMissionTracker::HandleDebugHUDObjectiveHeightChanged(bool bIsDebugging) { } UFortMissionTracker::UFortMissionTracker() { this->MissionTrackerList = NULL; this->MainQuestList = NULL; this->PinnedQuestsList = NULL; this->AdditionalEntriesIndicator = NULL; this->DebugHeightEstimate = NULL; this->AllowedSize = 0.00f; this->bEnforceHeightLimit = true; this->bSizeEstimateNeedsRefresh = false; }