mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include "FortMatchmakingKnobsModal.h"
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void UFortMatchmakingKnobsModal::SetListDataSource(TEnumAsByte<UFortMatchmakingKnobsDataSource::Type> ListType) {
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}
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void UFortMatchmakingKnobsModal::SetInScrimmage() {
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}
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void UFortMatchmakingKnobsModal::SetInGameMode(bool bIsInGame) {
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}
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void UFortMatchmakingKnobsModal::OnHoveredItemChanged(UObject* Item, bool bIsHovered) {
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}
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void UFortMatchmakingKnobsModal::OnCurrentItemSelectionChanged(UObject* Item) {
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}
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void UFortMatchmakingKnobsModal::OnAcceptAnimationComplete() {
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}
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void UFortMatchmakingKnobsModal::InitForOptionsComponent_Implementation(UFortActorOptionsComponent* OptionsComponent) {
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}
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void UFortMatchmakingKnobsModal::HandleCancelClicked_Implementation() {
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}
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TArray<FString> UFortMatchmakingKnobsModal::GetScrolledOffWhitelistedPlayers() {
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return TArray<FString>();
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}
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void UFortMatchmakingKnobsModal::ApplyChanges() {
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}
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UFortMatchmakingKnobsModal::UFortMatchmakingKnobsModal() {
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this->Machine = NULL;
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this->OptionsAsset = NULL;
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this->CurrentPlaylist = NULL;
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this->OptionsList = NULL;
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this->AcceptButton = NULL;
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this->CancelButton = NULL;
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this->RestoreDefaultsButton = NULL;
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this->TextBlock_HeaderText = NULL;
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this->TextBlock_TitleText = NULL;
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this->TextBlock_DescriptionText = NULL;
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this->Image_DisplayImage = NULL;
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}
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