Files
2026-04-22 15:51:07 +02:00

51 lines
1.3 KiB
C++

#include "FortMatchmakingKnobsModal.h"
void UFortMatchmakingKnobsModal::SetListDataSource(TEnumAsByte<UFortMatchmakingKnobsDataSource::Type> ListType) {
}
void UFortMatchmakingKnobsModal::SetInScrimmage() {
}
void UFortMatchmakingKnobsModal::SetInGameMode(bool bIsInGame) {
}
void UFortMatchmakingKnobsModal::OnHoveredItemChanged(UObject* Item, bool bIsHovered) {
}
void UFortMatchmakingKnobsModal::OnCurrentItemSelectionChanged(UObject* Item) {
}
void UFortMatchmakingKnobsModal::OnAcceptAnimationComplete() {
}
void UFortMatchmakingKnobsModal::InitForOptionsComponent_Implementation(UFortActorOptionsComponent* OptionsComponent) {
}
void UFortMatchmakingKnobsModal::HandleCancelClicked_Implementation() {
}
TArray<FString> UFortMatchmakingKnobsModal::GetScrolledOffWhitelistedPlayers() {
return TArray<FString>();
}
void UFortMatchmakingKnobsModal::ApplyChanges() {
}
UFortMatchmakingKnobsModal::UFortMatchmakingKnobsModal() {
this->Machine = NULL;
this->OptionsAsset = NULL;
this->CurrentPlaylist = NULL;
this->OptionsList = NULL;
this->AcceptButton = NULL;
this->CancelButton = NULL;
this->RestoreDefaultsButton = NULL;
this->TextBlock_HeaderText = NULL;
this->TextBlock_TitleText = NULL;
this->TextBlock_DescriptionText = NULL;
this->Image_DisplayImage = NULL;
}