#include "FortMatchmakingKnobsModal.h" void UFortMatchmakingKnobsModal::SetListDataSource(TEnumAsByte ListType) { } void UFortMatchmakingKnobsModal::SetInScrimmage() { } void UFortMatchmakingKnobsModal::SetInGameMode(bool bIsInGame) { } void UFortMatchmakingKnobsModal::OnHoveredItemChanged(UObject* Item, bool bIsHovered) { } void UFortMatchmakingKnobsModal::OnCurrentItemSelectionChanged(UObject* Item) { } void UFortMatchmakingKnobsModal::OnAcceptAnimationComplete() { } void UFortMatchmakingKnobsModal::InitForOptionsComponent_Implementation(UFortActorOptionsComponent* OptionsComponent) { } void UFortMatchmakingKnobsModal::HandleCancelClicked_Implementation() { } TArray UFortMatchmakingKnobsModal::GetScrolledOffWhitelistedPlayers() { return TArray(); } void UFortMatchmakingKnobsModal::ApplyChanges() { } UFortMatchmakingKnobsModal::UFortMatchmakingKnobsModal() { this->Machine = NULL; this->OptionsAsset = NULL; this->CurrentPlaylist = NULL; this->OptionsList = NULL; this->AcceptButton = NULL; this->CancelButton = NULL; this->RestoreDefaultsButton = NULL; this->TextBlock_HeaderText = NULL; this->TextBlock_TitleText = NULL; this->TextBlock_DescriptionText = NULL; this->Image_DisplayImage = NULL; }