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https://github.com/ApfelTeeSaft/UnrealEvent.git
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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "FortLevelIndicator.h"
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void UFortLevelIndicator::SetShouldShowMaximumLevel(bool InShouldShowMaximumLevel) {
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}
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void UFortLevelIndicator::SetItemToRepresent(UFortItem* NewItemToRepresent) {
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}
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void UFortLevelIndicator::SetItemForComparison(UFortItem* NewItemForComparison) {
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}
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void UFortLevelIndicator::HandleItemToRepresentChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged) {
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}
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void UFortLevelIndicator::HandleItemForComparisonChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged) {
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}
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UFortLevelIndicator::UFortLevelIndicator() {
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this->ShouldShowLabel = false;
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this->TextStyle = NULL;
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this->ShouldShowMaximumLevel = false;
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this->CurrentLevel = 0;
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this->MaximumLevel = 0;
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this->IsComparingLevels = false;
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this->ComparisonResultIndicatorSize = EFortBrushSize::VeryVerySmall;
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this->CurrentLevelForComparison = 0;
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this->MaximumLevelForComparison = 0;
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this->LabelTextBlock = NULL;
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this->CurrentLevelNumericTextBlock = NULL;
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this->DivisionOperatorTextBlock = NULL;
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this->MaximumLevelNumericTextBlock = NULL;
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}
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