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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#include "FortItemInspectionScreen.h"
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void UFortItemInspectionScreen::SetItemToRepresent(UFortItem* Item) {
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}
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void UFortItemInspectionScreen::SetInspectionMode(EFortItemInspectionMode NewInspectMode) {
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}
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void UFortItemInspectionScreen::SetAttemptingConversion(bool bIsAttemptingConversion) {
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}
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void UFortItemInspectionScreen::OpenItemInspect(UFortItem* ItemToInspect, EFortItemInspectionMode Mode, bool ShouldAllowUpgrading, bool ShouldAllowEvolution, bool ShouldAllowFavorite, bool IsTemporaryItem, bool bAllowRarityUpgrading) {
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}
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bool UFortItemInspectionScreen::IsItemSlottedInCollectionBook(const UFortItem* Item) const {
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return false;
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}
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void UFortItemInspectionScreen::HandleItemToInspectDestroyed() {
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}
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void UFortItemInspectionScreen::HandleItemToInspectChanged(bool bItemChanged, bool bAmmoChanged, bool bIngredientsChanged) {
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}
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UFortAccountItem* UFortItemInspectionScreen::GetRefundResultItem() const {
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return NULL;
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}
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FText UFortItemInspectionScreen::GetRefundDescriptionText() const {
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return FText::GetEmpty();
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}
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UFortItemInspectCycleWidget* UFortItemInspectionScreen::GetCycleWidget() {
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return NULL;
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}
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bool UFortItemInspectionScreen::DoesItemHaveLegacyAlterations() const {
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return false;
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}
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void UFortItemInspectionScreen::DoAlterationModification() {
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}
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UFortItemInspectionScreen::UFortItemInspectionScreen() {
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this->CurrentInspectMode = EFortItemInspectionMode::Overview;
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this->UpgradeAllowed = false;
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this->EvolveAllowed = false;
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this->FavoriteAllowed = false;
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this->RarityUpgradingAllowed = false;
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this->IsPreviewing = false;
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this->bHasSeenRefundHelpPrompt = false;
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this->CycleWidget = NULL;
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this->AlterationModOptinScreenClass = NULL;
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this->AlterationModScreenClass = NULL;
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}
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