Files
2026-04-22 15:51:07 +02:00

40 lines
1.1 KiB
C++

#include "FortInputOptions.h"
UWidget* UFortInputOptions::GetListWidget(UObject* Item) {
return NULL;
}
FText UFortInputOptions::GetInputDisplayTextBP(int32 RowIndex) const {
return FText::GetEmpty();
}
int32 UFortInputOptions::GetInputDataIndexForActionName(const FName ActionName) const {
return 0;
}
FText UFortInputOptions::GetBoundKeyNameBP(int32 RowIndex, bool IsPrimary) const {
return FText::GetEmpty();
}
TArray<UFortOptionsMenuInputData*> UFortInputOptions::GetActionItemsInGroup(const EFortInputActionGroup InputActionGroup) const {
return TArray<UFortOptionsMenuInputData*>();
}
FFortActionBeingUnbound UFortInputOptions::GetActionBeingUnbound(bool bIsPrimarySlot, int32 Input, FKey NewKey) const {
return FFortActionBeingUnbound{};
}
void UFortInputOptions::ConstructKeyBindList() {
}
void UFortInputOptions::ChangeBinding(bool bIsPrimarySlot, int32 Input, FKey NewKey) {
}
UFortInputOptions::UFortInputOptions() {
this->InputCommonListView = NULL;
this->TooltipDisplay = NULL;
this->InputCategoryWidgetClass = NULL;
}