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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "FortInputOptions.h"
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UWidget* UFortInputOptions::GetListWidget(UObject* Item) {
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return NULL;
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}
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FText UFortInputOptions::GetInputDisplayTextBP(int32 RowIndex) const {
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return FText::GetEmpty();
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}
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int32 UFortInputOptions::GetInputDataIndexForActionName(const FName ActionName) const {
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return 0;
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}
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FText UFortInputOptions::GetBoundKeyNameBP(int32 RowIndex, bool IsPrimary) const {
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return FText::GetEmpty();
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}
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TArray<UFortOptionsMenuInputData*> UFortInputOptions::GetActionItemsInGroup(const EFortInputActionGroup InputActionGroup) const {
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return TArray<UFortOptionsMenuInputData*>();
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}
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FFortActionBeingUnbound UFortInputOptions::GetActionBeingUnbound(bool bIsPrimarySlot, int32 Input, FKey NewKey) const {
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return FFortActionBeingUnbound{};
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}
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void UFortInputOptions::ConstructKeyBindList() {
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}
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void UFortInputOptions::ChangeBinding(bool bIsPrimarySlot, int32 Input, FKey NewKey) {
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}
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UFortInputOptions::UFortInputOptions() {
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this->InputCommonListView = NULL;
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this->TooltipDisplay = NULL;
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this->InputCategoryWidgetClass = NULL;
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}
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