#include "FortInputOptions.h" UWidget* UFortInputOptions::GetListWidget(UObject* Item) { return NULL; } FText UFortInputOptions::GetInputDisplayTextBP(int32 RowIndex) const { return FText::GetEmpty(); } int32 UFortInputOptions::GetInputDataIndexForActionName(const FName ActionName) const { return 0; } FText UFortInputOptions::GetBoundKeyNameBP(int32 RowIndex, bool IsPrimary) const { return FText::GetEmpty(); } TArray UFortInputOptions::GetActionItemsInGroup(const EFortInputActionGroup InputActionGroup) const { return TArray(); } FFortActionBeingUnbound UFortInputOptions::GetActionBeingUnbound(bool bIsPrimarySlot, int32 Input, FKey NewKey) const { return FFortActionBeingUnbound{}; } void UFortInputOptions::ConstructKeyBindList() { } void UFortInputOptions::ChangeBinding(bool bIsPrimarySlot, int32 Input, FKey NewKey) { } UFortInputOptions::UFortInputOptions() { this->InputCommonListView = NULL; this->TooltipDisplay = NULL; this->InputCategoryWidgetClass = NULL; }