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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#include "FortHomebaseNodeItemUtilities.h"
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bool UFortHomebaseNodeItemUtilities::IsSquadSlotUnseen(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) {
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return false;
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}
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bool UFortHomebaseNodeItemUtilities::IsHomebaseNodeItemUnseenForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
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return false;
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}
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FString UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemNameForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
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return TEXT("");
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}
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UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
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return NULL;
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}
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UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForSquadSlot(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) {
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return NULL;
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}
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bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadType(AFortPlayerController* FortPC, const EFortHomebaseSquadType SquadType) {
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return false;
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}
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bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadId(AFortPlayerController* FortPC, const FName& SquadId) {
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return false;
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}
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UFortHomebaseNodeItemUtilities::UFortHomebaseNodeItemUtilities() {
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}
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