Files
UnrealEvent/Project/Source/FortniteUI/Private/FortHomebaseNodeItemUtilities.cpp
2026-04-22 15:51:07 +02:00

34 lines
1.3 KiB
C++

#include "FortHomebaseNodeItemUtilities.h"
bool UFortHomebaseNodeItemUtilities::IsSquadSlotUnseen(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) {
return false;
}
bool UFortHomebaseNodeItemUtilities::IsHomebaseNodeItemUnseenForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
return false;
}
FString UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemNameForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
return TEXT("");
}
UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) {
return NULL;
}
UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForSquadSlot(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) {
return NULL;
}
bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadType(AFortPlayerController* FortPC, const EFortHomebaseSquadType SquadType) {
return false;
}
bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadId(AFortPlayerController* FortPC, const FName& SquadId) {
return false;
}
UFortHomebaseNodeItemUtilities::UFortHomebaseNodeItemUtilities() {
}