#include "FortHomebaseNodeItemUtilities.h" bool UFortHomebaseNodeItemUtilities::IsSquadSlotUnseen(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) { return false; } bool UFortHomebaseNodeItemUtilities::IsHomebaseNodeItemUnseenForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) { return false; } FString UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemNameForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) { return TEXT(""); } UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForTagContainer(AFortPlayerController* FortPC, const FGameplayTagContainer& Tags) { return NULL; } UFortHomebaseNodeItem* UFortHomebaseNodeItemUtilities::GetHomebaseNodeItemForSquadSlot(AFortPlayerController* FortPC, const FName& SquadId, const int32 SquadSlot) { return NULL; } bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadType(AFortPlayerController* FortPC, const EFortHomebaseSquadType SquadType) { return false; } bool UFortHomebaseNodeItemUtilities::AreAnyHomebaseNodeItemsUnseenForSquadId(AFortPlayerController* FortPC, const FName& SquadId) { return false; } UFortHomebaseNodeItemUtilities::UFortHomebaseNodeItemUtilities() { }