Files
2026-04-22 15:51:07 +02:00

47 lines
1.1 KiB
C++

#include "FortHeroSupportPerkWidget.h"
void UFortHeroSupportPerkWidget::SetSupportTypeToRepresent(const EFortSupportBonusType InSupportTypeToRepresent) {
}
void UFortHeroSupportPerkWidget::SetState(const EFortSupportPerkWidgetState InState) {
}
void UFortHeroSupportPerkWidget::SetHeroToRepresent(const UFortHero* InHeroToRepresent) {
}
bool UFortHeroSupportPerkWidget::IsPerkUnlocked() const {
return false;
}
bool UFortHeroSupportPerkWidget::IsPerkInCorrectSlot() const {
return false;
}
bool UFortHeroSupportPerkWidget::IsPerkHighlighted() const {
return false;
}
bool UFortHeroSupportPerkWidget::IsPerkEmpty() const {
return false;
}
bool UFortHeroSupportPerkWidget::IsPerkActive() const {
return false;
}
bool UFortHeroSupportPerkWidget::IsHeroInSupportSlot() const {
return false;
}
UFortHeroSupportPerkWidget::UFortHeroSupportPerkWidget() : UUserWidget(FObjectInitializer::Get()) {
this->SupportTypeToRepresent = EFortSupportBonusType::Normal;
this->SupportPerkWidgetState = EFortSupportPerkWidgetState::Normal;
this->PerkImage = NULL;
this->NameText = NULL;
this->DescriptionText = NULL;
}