#include "FortHeroSupportPerkWidget.h" void UFortHeroSupportPerkWidget::SetSupportTypeToRepresent(const EFortSupportBonusType InSupportTypeToRepresent) { } void UFortHeroSupportPerkWidget::SetState(const EFortSupportPerkWidgetState InState) { } void UFortHeroSupportPerkWidget::SetHeroToRepresent(const UFortHero* InHeroToRepresent) { } bool UFortHeroSupportPerkWidget::IsPerkUnlocked() const { return false; } bool UFortHeroSupportPerkWidget::IsPerkInCorrectSlot() const { return false; } bool UFortHeroSupportPerkWidget::IsPerkHighlighted() const { return false; } bool UFortHeroSupportPerkWidget::IsPerkEmpty() const { return false; } bool UFortHeroSupportPerkWidget::IsPerkActive() const { return false; } bool UFortHeroSupportPerkWidget::IsHeroInSupportSlot() const { return false; } UFortHeroSupportPerkWidget::UFortHeroSupportPerkWidget() : UUserWidget(FObjectInitializer::Get()) { this->SupportTypeToRepresent = EFortSupportBonusType::Normal; this->SupportPerkWidgetState = EFortSupportPerkWidgetState::Normal; this->PerkImage = NULL; this->NameText = NULL; this->DescriptionText = NULL; }