Files
UnrealEvent/Project/Source/FortniteUI/Private/FortHUDTargetUnderReticleWidget.cpp
2026-04-22 15:51:07 +02:00

31 lines
905 B
C++

#include "FortHUDTargetUnderReticleWidget.h"
void UFortHUDTargetUnderReticleWidget::Setup(bool bInKeepTargetUntilNewValidTarget, FGameplayTagContainer InTargetRequiredTags) {
}
void UFortHUDTargetUnderReticleWidget::OnTargetHealthChanged_Implementation() {
}
void UFortHUDTargetUnderReticleWidget::OnTargetDied_Implementation() {
}
void UFortHUDTargetUnderReticleWidget::OnTargetDestroyed_Implementation() {
}
void UFortHUDTargetUnderReticleWidget::OnTargetChanged_Implementation() {
}
void UFortHUDTargetUnderReticleWidget::OnTargetActorDestroyed(AActor* DestroyedActor) {
}
void UFortHUDTargetUnderReticleWidget::HandleOnHUDTargetUnderReticle(TScriptInterface<IFortHUDTargetUnderReticleInterface>& NewTarget) {
}
void UFortHUDTargetUnderReticleWidget::ClearTarget() {
}
UFortHUDTargetUnderReticleWidget::UFortHUDTargetUnderReticleWidget() {
this->bKeepTargetUntilNewValidTarget = false;
}