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31 lines
905 B
C++
31 lines
905 B
C++
#include "FortHUDTargetUnderReticleWidget.h"
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void UFortHUDTargetUnderReticleWidget::Setup(bool bInKeepTargetUntilNewValidTarget, FGameplayTagContainer InTargetRequiredTags) {
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}
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void UFortHUDTargetUnderReticleWidget::OnTargetHealthChanged_Implementation() {
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}
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void UFortHUDTargetUnderReticleWidget::OnTargetDied_Implementation() {
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}
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void UFortHUDTargetUnderReticleWidget::OnTargetDestroyed_Implementation() {
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}
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void UFortHUDTargetUnderReticleWidget::OnTargetChanged_Implementation() {
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}
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void UFortHUDTargetUnderReticleWidget::OnTargetActorDestroyed(AActor* DestroyedActor) {
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}
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void UFortHUDTargetUnderReticleWidget::HandleOnHUDTargetUnderReticle(TScriptInterface<IFortHUDTargetUnderReticleInterface>& NewTarget) {
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}
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void UFortHUDTargetUnderReticleWidget::ClearTarget() {
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}
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UFortHUDTargetUnderReticleWidget::UFortHUDTargetUnderReticleWidget() {
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this->bKeepTargetUntilNewValidTarget = false;
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}
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