#include "FortHUDTargetUnderReticleWidget.h" void UFortHUDTargetUnderReticleWidget::Setup(bool bInKeepTargetUntilNewValidTarget, FGameplayTagContainer InTargetRequiredTags) { } void UFortHUDTargetUnderReticleWidget::OnTargetHealthChanged_Implementation() { } void UFortHUDTargetUnderReticleWidget::OnTargetDied_Implementation() { } void UFortHUDTargetUnderReticleWidget::OnTargetDestroyed_Implementation() { } void UFortHUDTargetUnderReticleWidget::OnTargetChanged_Implementation() { } void UFortHUDTargetUnderReticleWidget::OnTargetActorDestroyed(AActor* DestroyedActor) { } void UFortHUDTargetUnderReticleWidget::HandleOnHUDTargetUnderReticle(TScriptInterface& NewTarget) { } void UFortHUDTargetUnderReticleWidget::ClearTarget() { } UFortHUDTargetUnderReticleWidget::UFortHUDTargetUnderReticleWidget() { this->bKeepTargetUntilNewValidTarget = false; }