mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
32 lines
828 B
C++
32 lines
828 B
C++
#include "FortGameFeedbackBase.h"
|
|
|
|
void UFortGameFeedbackBase::SubmitFeedback() {
|
|
}
|
|
|
|
|
|
void UFortGameFeedbackBase::OnFeedbackTypeSelected(UCommonButton* SelectedButton, int32 ButtonIndex) {
|
|
}
|
|
|
|
|
|
void UFortGameFeedbackBase::InitiateDebugInfoForFeedback() {
|
|
}
|
|
|
|
ESlateVisibility UFortGameFeedbackBase::GetButtonVisibilityByUIFeedbackType(EFortUIGameFeedbackType UIFeedbackType) {
|
|
return ESlateVisibility::Visible;
|
|
}
|
|
|
|
void UFortGameFeedbackBase::CancelFeedback() {
|
|
}
|
|
|
|
void UFortGameFeedbackBase::AddButtonWithFeedbackType(UCommonButton* Button, EFortUIGameFeedbackType UIFeedbackType) {
|
|
}
|
|
|
|
UFortGameFeedbackBase::UFortGameFeedbackBase() {
|
|
this->SubjectEditable = NULL;
|
|
this->BodyEditable = NULL;
|
|
this->BodyEditable_SingleLine = NULL;
|
|
this->ButtonGroup = NULL;
|
|
this->bDisableGameFeedbackAttachments = false;
|
|
}
|
|
|