#include "FortGameFeedbackBase.h" void UFortGameFeedbackBase::SubmitFeedback() { } void UFortGameFeedbackBase::OnFeedbackTypeSelected(UCommonButton* SelectedButton, int32 ButtonIndex) { } void UFortGameFeedbackBase::InitiateDebugInfoForFeedback() { } ESlateVisibility UFortGameFeedbackBase::GetButtonVisibilityByUIFeedbackType(EFortUIGameFeedbackType UIFeedbackType) { return ESlateVisibility::Visible; } void UFortGameFeedbackBase::CancelFeedback() { } void UFortGameFeedbackBase::AddButtonWithFeedbackType(UCommonButton* Button, EFortUIGameFeedbackType UIFeedbackType) { } UFortGameFeedbackBase::UFortGameFeedbackBase() { this->SubjectEditable = NULL; this->BodyEditable = NULL; this->BodyEditable_SingleLine = NULL; this->ButtonGroup = NULL; this->bDisableGameFeedbackAttachments = false; }