Files
2026-04-22 15:51:07 +02:00

363 lines
11 KiB
C++

#include "FortFrontEndContext.h"
#include "Templates/SubclassOf.h"
void UFortFrontEndContext::ViewVaultItemsFromOffer(const FCatalogOffer& CatalogOffer, bool bIgnoreCurrentlyEquppedFavorites) {
}
void UFortFrontEndContext::ViewVaultItems(const TArray<UFortItem*>& ItemsToView, bool bIgnoreCurrentlyEquppedFavorites) {
}
void UFortFrontEndContext::ViewVaultItemFromDefinition(const UFortItemDefinition* ItemToViewDefinition, bool bIgnoreCurrentlyEquppedFavorites) {
}
void UFortFrontEndContext::ViewVaultItem(UFortItem* ItemToView, bool bIgnoreCurrentlyEquppedFavorites) {
}
void UFortFrontEndContext::UpdateNewAccountItemBangCounts(UFortInventoryContext* InventoryContext) const {
}
bool UFortFrontEndContext::TryGetAttributeInfo(const FGameplayAttribute& GameplayAttribute, FFortAttributeInfo& OutAttribute) const {
return false;
}
void UFortFrontEndContext::SkipInitialBenchmark() {
}
UFortSocialImportPanel* UFortFrontEndContext::ShowSocialImport(TSubclassOf<UFortSocialImportPanel> PanelClass) {
return NULL;
}
void UFortFrontEndContext::ShowAthenaStoreNewItemBang() const {
}
bool UFortFrontEndContext::ShouldShowSocialImport() const {
return false;
}
bool UFortFrontEndContext::ShouldShowLoginMessage() const {
return false;
}
bool UFortFrontEndContext::ShouldRunInitialBenchmark() const {
return false;
}
void UFortFrontEndContext::SetSelectedTheater(const FString& TheaterId) {
}
void UFortFrontEndContext::SetSeenLoginMessage() {
}
void UFortFrontEndContext::SetSeasonTabVariantPreviewInfo(FUnlockableVariantPreviewInfo Info) {
}
void UFortFrontEndContext::SetLocalVariantPreview(const UAthenaCosmeticItemDefinition* CosmeticItem, FGameplayTag VariantChannelTag, FGameplayTag VariantTag) {
}
void UFortFrontEndContext::SetFrontEndVisibility(bool bHideHeader, bool bHideFooter, bool bHideChatWidget) {
}
void UFortFrontEndContext::SetFrontEndCamera(EFrontEndCamera NewState) {
}
void UFortFrontEndContext::SetDefaultLocalVariantPreview(const UAthenaCosmeticItemDefinition* CosmeticItem) {
}
void UFortFrontEndContext::SetCurrentLockerSubslotIndex(int32 NewIndex) {
}
void UFortFrontEndContext::SendPlayQuestAnalytic(UFortQuestItem* QuestItem) {
}
void UFortFrontEndContext::SendFrontendEnteredEvent() {
}
bool UFortFrontEndContext::SelectTileForQuest(UFortQuestItem* QuestItem, float& OutCriticalMissionDifficultyOverrideMin, float& OutCriticalMissionDifficultyOverrideMax) {
return false;
}
void UFortFrontEndContext::SelectGadgetForSlot(int32 Slot, UFortItemDefinition* GadgetDefinition) {
}
void UFortFrontEndContext::SelectDefaultTheaterTile() {
}
void UFortFrontEndContext::SelectDefaultTheater() {
}
void UFortFrontEndContext::RunBenchmarkAndApplyBestSettings() {
}
void UFortFrontEndContext::PushContentWidget_Adv(UWidget* Widget, bool bHideHeader, bool bHideFooter, bool bHideChatWidget) {
}
void UFortFrontEndContext::PreviewCatalogOfferItems(const FCatalogOffer& CatalogOffer) {
}
void UFortFrontEndContext::PlayLevelUpEffect() {
}
void UFortFrontEndContext::PlayEvolutionEffect() {
}
void UFortFrontEndContext::OnPlayerProfileInitialized() {
}
bool UFortFrontEndContext::IsTileMissionAlertRewardClaimed(const AFortTheaterMapTile* Tile) const {
return false;
}
bool UFortFrontEndContext::IsCelebrateEffectPlaying() {
return false;
}
bool UFortFrontEndContext::IsActiveTileMissionValid() {
return false;
}
bool UFortFrontEndContext::Is4PlayerTile(const AFortTheaterMapTile* Tile) const {
return false;
}
void UFortFrontEndContext::HideAthenaStoreNewItemBang() const {
}
void UFortFrontEndContext::HandleDynamicSocialImportClosed() {
}
FDisplayManagerVariantData UFortFrontEndContext::GetVariantDataForMemberIndex(int32 MemberIndex) {
return FDisplayManagerVariantData{};
}
UClass* UFortFrontEndContext::GetUITestingClass() const {
return NULL;
}
bool UFortFrontEndContext::GetTileMissionDetails(const AFortTheaterMapTile* Tile, FFortMissionDetails& MissionDetails) const {
return false;
}
EFortTheaterType UFortFrontEndContext::GetTheaterType(const FString& TheaterId) const {
return EFortTheaterType::Standard;
}
int32 UFortFrontEndContext::GetTheaterRegionCount(const FString& TheaterId) const {
return 0;
}
FText UFortFrontEndContext::GetTheaterName(const FString& TheaterId) const {
return FText::GetEmpty();
}
bool UFortFrontEndContext::GetTheaterData(const FString& TheaterId, FFortTheaterMapData& OutTheaterData) const {
return false;
}
FString UFortFrontEndContext::GetSelectedTheaterId() const {
return TEXT("");
}
bool UFortFrontEndContext::GetSelectedTheaterData(FFortTheaterMapData& OutTheaterData) const {
return false;
}
void UFortFrontEndContext::GetSelectableGadgets(TArray<UFortWorldItem*>& SelectableGadgets, TArray<UFortWorldItem*>& LastSelectedGadgets) {
}
FUnlockableVariantPreviewInfo UFortFrontEndContext::GetSeasonTabVariantPreviewInfo() {
return FUnlockableVariantPreviewInfo{};
}
EFortReturnToFrontendBehavior UFortFrontEndContext::GetReturnToFrontendBehavior() const {
return EFortReturnToFrontendBehavior::NotSpecified;
}
AActor* UFortFrontEndContext::GetPrefabActorForCurrentDisplayedItem() {
return NULL;
}
void UFortFrontEndContext::GetPostMaxAccountLevelUpRewards(TArray<FFortItemQuantityPair>& Rewards, int32 RewardOffset) const {
}
void UFortFrontEndContext::GetOutpostStructureUpgradeCost(int32 TheaterSlot, int32 UpgradeLevel, UFortOutpostItemDefinition* OutpostStructure, TArray<FFortItemQuantityPair>& OutWorldItems, TArray<FFortItemQuantityPair>& OutAccountItems) const {
}
int32 UFortFrontEndContext::GetOutpostStructureMaxLevel(int32 TheaterSlot, UFortOutpostItemDefinition* OutpostStructure) const {
return 0;
}
bool UFortFrontEndContext::GetOutpostCoreLevelByTheaterId(const FString& TheaterId, int32& OutCoreLevel) const {
return false;
}
bool UFortFrontEndContext::GetOutpostCoreLevelByItemDefinition(UFortOutpostItemDefinition* OutpostCoreItemDef, int32& OutCoreLevel) const {
return false;
}
UMeshComponent* UFortFrontEndContext::GetMeshForCurrentDisplayedItem() {
return NULL;
}
FText UFortFrontEndContext::GetMCPRegionText() const {
return FText::GetEmpty();
}
FText UFortFrontEndContext::GetMCPRegion() const {
return FText::GetEmpty();
}
FGameDifficultyInfo UFortFrontEndContext::GetMaxAvailableDifficulty(bool bIncludeMissionAlertTiles) const {
return FGameDifficultyInfo{};
}
FName UFortFrontEndContext::GetLobbyBackgroundLevelName() const {
return NAME_None;
}
UFortItemDefinition* UFortFrontEndContext::GetItemFromItemQuantityPair(const FFortItemQuantityPair& InPair) const {
return NULL;
}
AFortPlayerPawn* UFortFrontEndContext::GetHeroPlayerPawnForCurrentDisplayedItem() {
return NULL;
}
AFortPlayerPawn* UFortFrontEndContext::GetHeroPlayerPawnByIndex(int32 PartyMemberIndex) {
return NULL;
}
UFortWorldItemDefinition* UFortFrontEndContext::GetHarvestingToolForLevel(int32 TheaterSlot, int32 InHarvestingOptimizerLevel) const {
return NULL;
}
EFrontEndCamera UFortFrontEndContext::GetFrontEndCamera() const {
return EFrontEndCamera::Invalid;
}
AFortTheaterMapTile* UFortFrontEndContext::GetFocusedTile() const {
return NULL;
}
bool UFortFrontEndContext::GetFocusedOrActiveTileMissionDetails(FFortMissionDetails& MissionDetails) const {
return false;
}
AFortTheaterMapTile* UFortFrontEndContext::GetFocusedOrActiveTile() const {
return NULL;
}
FText UFortFrontEndContext::GetFeatureStateReasonText(const EFortFrontEndFeatureStateReason Reason) const {
return FText::GetEmpty();
}
void UFortFrontEndContext::GetFeatureState(const EFortFrontEndFeature Feature, EFortFrontEndFeatureState& OutFeatureState, EFortFrontEndFeatureStateReason& OutReason) const {
}
int32 UFortFrontEndContext::GetFabricatorStoredGooAmount(int32 TheaterSlot) const {
return 0;
}
int32 UFortFrontEndContext::GetFabricatorIncomingGooAmount(int32 TheaterSlot) const {
return 0;
}
int32 UFortFrontEndContext::GetFabricatorDisintegrationSecondsRemaining(int32 TheaterSlot) const {
return 0;
}
EFrontEndCamera UFortFrontEndContext::GetDesiredPlayButtonCamera() const {
return EFrontEndCamera::Invalid;
}
FName UFortFrontEndContext::GetDefenderSquadIDByTheaterID(const FString& TheaterId) const {
return NAME_None;
}
FText UFortFrontEndContext::GetCurrentTheaterName() const {
return FText::GetEmpty();
}
int32 UFortFrontEndContext::GetCurrentLockerSubslotIndex() {
return 0;
}
void UFortFrontEndContext::GetCriticalMissionRewards(TArray<FFortMissionRewardInfo>& RewardList) const {
}
TArray<FGameDifficultyInfo> UFortFrontEndContext::GetAvailableDifficulties(bool bIncludeMissionAlertTiles) const {
return TArray<FGameDifficultyInfo>();
}
FFortMultiSizeBrush UFortFrontEndContext::GetAttributeIcon(const FFortAttributeInfo& InAttribute, FGameplayTagContainer InRequiredTags) const {
return FFortMultiSizeBrush{};
}
FText UFortFrontEndContext::GetAttributeDisplayName(const FFortAttributeInfo& InAttribute, FGameplayTagContainer InRequiredTags) const {
return FText::GetEmpty();
}
FText UFortFrontEndContext::GetAttributeDescription(const FFortAttributeInfo& InAttribute, FGameplayTagContainer InRequiredTags) const {
return FText::GetEmpty();
}
bool UFortFrontEndContext::GetAllTheaterData(TArray<FFortTheaterMapData>& OutAllTheaterData) const {
return false;
}
bool UFortFrontEndContext::GetActiveTileMissionDetails(FFortMissionDetails& MissionDetails) const {
return false;
}
AFortTheaterMapTile* UFortFrontEndContext::GetActiveTile() const {
return NULL;
}
void UFortFrontEndContext::GetAccountLevelUpRewards(TArray<FFortItemQuantityPair>& Rewards, int32 AccountLevel) const {
}
void UFortFrontEndContext::ForceSetFeatureState(EFortFrontEndFeature Feature, EFortFrontEndFeatureState State, EFortFrontEndFeatureStateReason Reason) {
}
void UFortFrontEndContext::DisplayAthenaCosmetic(const UAthenaCosmeticItemDefinition* CosmeticItemDef, int32 VariantPreviewIdx) {
}
void UFortFrontEndContext::ClearSelectedTheater() {
}
void UFortFrontEndContext::ClearLocalPreview(bool StopUsingLocalPreview) {
}
bool UFortFrontEndContext::CanShowLockerSlotType(EAthenaCustomizationCategory SlotType) const {
return false;
}
bool UFortFrontEndContext::CanFindTileForQuest(UFortQuestItem* QuestItem) {
return false;
}
bool UFortFrontEndContext::CanCompleteQuestInFocusedOrActiveTileMission(UFortQuestItem* QuestItem) const {
return false;
}
bool UFortFrontEndContext::CanCompleteQuestInActiveTileMission(UFortQuestItem* QuestItem) const {
return false;
}
void UFortFrontEndContext::BroadcastMainTabSelected(FName TabName) {
}
void UFortFrontEndContext::BindToFeatureStateAndInitialize(EFortFrontEndFeature Feature, FFrontEndFeatureStateChangedListener Delegate) {
}
bool UFortFrontEndContext::AreProfilesAvailableToWIFE() const {
return false;
}
bool UFortFrontEndContext::AreProfilesAvailableForWriting() const {
return false;
}
UFortFrontEndContext::UFortFrontEndContext() {
}