mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include "FortCreativeIslandLinkScreen.h"
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void UFortCreativeIslandLinkScreen::SetTargetPortal(AFortAthenaCreativePortal* Portal) {
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}
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void UFortCreativeIslandLinkScreen::SetFavoritesOnlyMode(bool bFavoritesOnly) {
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}
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void UFortCreativeIslandLinkScreen::RemoveIslandFromFavorites(const FString& LinkCode) {
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}
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void UFortCreativeIslandLinkScreen::HandleIslandSelectionChanged(UObject* Item) {
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}
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void UFortCreativeIslandLinkScreen::HandleIslandLinkCommitted(const FText& InText, TEnumAsByte<ETextCommit::Type> CommitInfo) {
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}
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void UFortCreativeIslandLinkScreen::HandleIslandLinkChanged(const FText& Text) {
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}
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UFortCreativeIslandLinkScreen::UFortCreativeIslandLinkScreen() {
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this->NumDebugIslandLinks = 20;
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this->EditableText_IslandLink = NULL;
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this->ListView_IslandLinks = NULL;
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this->Button_Select = NULL;
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this->Button_Cancel = NULL;
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this->Button_Refresh = NULL;
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this->Button_Remove = NULL;
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this->TargetPortal = NULL;
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this->bCodeLookupRequestInFlight = false;
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this->bFriendsGetRequestInFlight = false;
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this->bFavoritesOnlyMode = false;
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}
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