Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCreativeIslandLinkScreen.cpp
2026-04-22 15:51:07 +02:00

37 lines
1.1 KiB
C++

#include "FortCreativeIslandLinkScreen.h"
void UFortCreativeIslandLinkScreen::SetTargetPortal(AFortAthenaCreativePortal* Portal) {
}
void UFortCreativeIslandLinkScreen::SetFavoritesOnlyMode(bool bFavoritesOnly) {
}
void UFortCreativeIslandLinkScreen::RemoveIslandFromFavorites(const FString& LinkCode) {
}
void UFortCreativeIslandLinkScreen::HandleIslandSelectionChanged(UObject* Item) {
}
void UFortCreativeIslandLinkScreen::HandleIslandLinkCommitted(const FText& InText, TEnumAsByte<ETextCommit::Type> CommitInfo) {
}
void UFortCreativeIslandLinkScreen::HandleIslandLinkChanged(const FText& Text) {
}
UFortCreativeIslandLinkScreen::UFortCreativeIslandLinkScreen() {
this->NumDebugIslandLinks = 20;
this->EditableText_IslandLink = NULL;
this->ListView_IslandLinks = NULL;
this->Button_Select = NULL;
this->Button_Cancel = NULL;
this->Button_Refresh = NULL;
this->Button_Remove = NULL;
this->TargetPortal = NULL;
this->bCodeLookupRequestInFlight = false;
this->bFriendsGetRequestInFlight = false;
this->bFavoritesOnlyMode = false;
}