Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCollectionBookSectionPanel.cpp
2026-04-22 15:51:07 +02:00

80 lines
2.8 KiB
C++

#include "FortCollectionBookSectionPanel.h"
void UFortCollectionBookSectionPanel::OnUnslotItemOperationComplete(const UFortAccountItem* UnslottedItem, const UFortAccountItem* OldSlottedItem, FName SlotId) {
}
void UFortCollectionBookSectionPanel::OnUnslotItemActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnSlottedItemOperationComplete(const UFortAccountItem* SlottedItem, FName SlotId) {
}
void UFortCollectionBookSectionPanel::OnSlotPickerItemSelected(UFortItem* SelectedItem) {
}
void UFortCollectionBookSectionPanel::OnSlotPickerItemHovered(UFortItem* HoveredItem) {
}
void UFortCollectionBookSectionPanel::OnSlotItemConfirmationCompleted(UFortItem* SelectedItem, FName SlotId, FFortDialogExternalLatentActionHandle LatentActionHandle) {
}
void UFortCollectionBookSectionPanel::OnSlotItemComplete(const UFortAccountItem* SlottedItem, FName SlotId) {
}
void UFortCollectionBookSectionPanel::OnSlotItemActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnSlotButtonSelected(const UFortCollectionBookSlotButton* SlotButton) {
}
void UFortCollectionBookSectionPanel::OnSlotButtonHovered(int32 ButtonIx) {
}
void UFortCollectionBookSectionPanel::OnSlotButtonContextAction(EFortCollectionBookPopupButtonType ContextAction) {
}
void UFortCollectionBookSectionPanel::OnSectionChanged_Implementation(const UFortCollectionBookSection* Section) {
}
void UFortCollectionBookSectionPanel::OnResearchItemOperationComplete(const UFortAccountItem* NewItem, const FString& TemplateId) {
}
void UFortCollectionBookSectionPanel::OnPurchaseItemActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnOpenPickerActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnLogAllowedItemsActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnInspectActionExecuted(bool& bPassThrough) {
}
void UFortCollectionBookSectionPanel::OnInputMethodChanged(ECommonInputType CurrentInputType) {
}
void UFortCollectionBookSectionPanel::OnBackActionExecuted(bool& bPassThrough) {
}
UFortCollectionBookSectionPanel::UFortCollectionBookSectionPanel() {
this->SectionNameTextWidget = NULL;
this->SlotViewWidget = NULL;
this->SlotItemPicker = NULL;
this->ContextOverlayWidget = NULL;
this->ContextTextWidget = NULL;
this->SectionRewardWidget = NULL;
this->ItemAcquisitionSourceContainerWidget = NULL;
this->ItemAcquisitionSourceDescWidget = NULL;
this->ItemAcquisitionSourceDesc2Widget = NULL;
this->ResearchRecruitUnslotContainerWidget = NULL;
this->PersonRecruitUnavailableMessageWidget = NULL;
this->ItemResearchUnavailableMessageWidget = NULL;
this->UnslotUnavailableMessageWidget = NULL;
this->CurrentNavTarget = ECollectionBookSectionNavTarget::SlotSelect;
this->AssociatedSection = NULL;
this->bHasSummonedPanel = false;
}