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https://github.com/ApfelTeeSaft/UnrealEvent.git
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80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#include "FortCollectionBookSectionPanel.h"
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void UFortCollectionBookSectionPanel::OnUnslotItemOperationComplete(const UFortAccountItem* UnslottedItem, const UFortAccountItem* OldSlottedItem, FName SlotId) {
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}
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void UFortCollectionBookSectionPanel::OnUnslotItemActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnSlottedItemOperationComplete(const UFortAccountItem* SlottedItem, FName SlotId) {
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}
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void UFortCollectionBookSectionPanel::OnSlotPickerItemSelected(UFortItem* SelectedItem) {
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}
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void UFortCollectionBookSectionPanel::OnSlotPickerItemHovered(UFortItem* HoveredItem) {
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}
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void UFortCollectionBookSectionPanel::OnSlotItemConfirmationCompleted(UFortItem* SelectedItem, FName SlotId, FFortDialogExternalLatentActionHandle LatentActionHandle) {
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}
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void UFortCollectionBookSectionPanel::OnSlotItemComplete(const UFortAccountItem* SlottedItem, FName SlotId) {
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}
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void UFortCollectionBookSectionPanel::OnSlotItemActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnSlotButtonSelected(const UFortCollectionBookSlotButton* SlotButton) {
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}
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void UFortCollectionBookSectionPanel::OnSlotButtonHovered(int32 ButtonIx) {
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}
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void UFortCollectionBookSectionPanel::OnSlotButtonContextAction(EFortCollectionBookPopupButtonType ContextAction) {
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}
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void UFortCollectionBookSectionPanel::OnSectionChanged_Implementation(const UFortCollectionBookSection* Section) {
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}
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void UFortCollectionBookSectionPanel::OnResearchItemOperationComplete(const UFortAccountItem* NewItem, const FString& TemplateId) {
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}
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void UFortCollectionBookSectionPanel::OnPurchaseItemActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnOpenPickerActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnLogAllowedItemsActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnInspectActionExecuted(bool& bPassThrough) {
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}
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void UFortCollectionBookSectionPanel::OnInputMethodChanged(ECommonInputType CurrentInputType) {
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}
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void UFortCollectionBookSectionPanel::OnBackActionExecuted(bool& bPassThrough) {
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}
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UFortCollectionBookSectionPanel::UFortCollectionBookSectionPanel() {
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this->SectionNameTextWidget = NULL;
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this->SlotViewWidget = NULL;
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this->SlotItemPicker = NULL;
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this->ContextOverlayWidget = NULL;
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this->ContextTextWidget = NULL;
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this->SectionRewardWidget = NULL;
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this->ItemAcquisitionSourceContainerWidget = NULL;
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this->ItemAcquisitionSourceDescWidget = NULL;
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this->ItemAcquisitionSourceDesc2Widget = NULL;
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this->ResearchRecruitUnslotContainerWidget = NULL;
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this->PersonRecruitUnavailableMessageWidget = NULL;
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this->ItemResearchUnavailableMessageWidget = NULL;
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this->UnslotUnavailableMessageWidget = NULL;
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this->CurrentNavTarget = ECollectionBookSectionNavTarget::SlotSelect;
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this->AssociatedSection = NULL;
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this->bHasSummonedPanel = false;
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}
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