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synced 2026-08-27 03:43:40 +00:00
37 lines
916 B
C++
37 lines
916 B
C++
#include "FortAthenaMatchmakingWidget.h"
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void UFortAthenaMatchmakingWidget::GetCurrentTournamentAndEvent(FString& TournamentId, FString& EventId) {
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}
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void UFortAthenaMatchmakingWidget::BlueprintInteracted() {
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}
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UFortAthenaMatchmakingWidget::UFortAthenaMatchmakingWidget() {
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this->DefaultMissionGen = NULL;
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this->NewModeStyleOverride = EFortMatchmakingViolatorStyle::None;
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this->EulaClass = NULL;
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this->EulaWidget = NULL;
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this->MFA_ModalClass = NULL;
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this->MFA_Widget = NULL;
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this->RegionLockMessageWidgetClass = NULL;
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this->Button_Play = NULL;
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this->Button_Cancel = NULL;
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this->Button_StartMatch = NULL;
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this->Button_MatchmakingMode = NULL;
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this->SpinnerAndTextContainer = NULL;
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this->TextBlock_MatchmakingHeader = NULL;
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this->TextBlock_MatchmakingMessage = NULL;
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this->TextBlock_NewMode = NULL;
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this->TextBlock_PartySizeWarning = NULL;
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}
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