#include "FortAthenaMatchmakingWidget.h" void UFortAthenaMatchmakingWidget::GetCurrentTournamentAndEvent(FString& TournamentId, FString& EventId) { } void UFortAthenaMatchmakingWidget::BlueprintInteracted() { } UFortAthenaMatchmakingWidget::UFortAthenaMatchmakingWidget() { this->DefaultMissionGen = NULL; this->NewModeStyleOverride = EFortMatchmakingViolatorStyle::None; this->EulaClass = NULL; this->EulaWidget = NULL; this->MFA_ModalClass = NULL; this->MFA_Widget = NULL; this->RegionLockMessageWidgetClass = NULL; this->Button_Play = NULL; this->Button_Cancel = NULL; this->Button_StartMatch = NULL; this->Button_MatchmakingMode = NULL; this->SpinnerAndTextContainer = NULL; this->TextBlock_MatchmakingHeader = NULL; this->TextBlock_MatchmakingMessage = NULL; this->TextBlock_NewMode = NULL; this->TextBlock_PartySizeWarning = NULL; }