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2026-04-22 15:51:07 +02:00

11 lines
291 B
C++

#include "FortAsyncAction_SetUIState.h"
UFortAsyncAction_SetUIState* UFortAsyncAction_SetUIState::SetUIState(UObject* InWorldContextObject, EFortUIState DesiredState) {
return NULL;
}
UFortAsyncAction_SetUIState::UFortAsyncAction_SetUIState() {
this->WorldContextObject = NULL;
}