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10 lines
354 B
C++
10 lines
354 B
C++
#include "FortAsyncAction_LoadBannerAsset.h"
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UFortAsyncAction_LoadBannerAsset* UFortAsyncAction_LoadBannerAsset::AsyncLoadBannerAsset(UObject* WorldContextObject, TSoftObjectPtr<UObject> AssetToLoad, UMaterialInstanceDynamic* MIDRef, FName BannerColorName) {
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return NULL;
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}
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UFortAsyncAction_LoadBannerAsset::UFortAsyncAction_LoadBannerAsset() {
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}
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