Files
UnrealEvent/Project/Source/FortniteUI/Private/FortAsyncAction_LoadBannerAsset.cpp
2026-04-22 15:51:07 +02:00

10 lines
354 B
C++

#include "FortAsyncAction_LoadBannerAsset.h"
UFortAsyncAction_LoadBannerAsset* UFortAsyncAction_LoadBannerAsset::AsyncLoadBannerAsset(UObject* WorldContextObject, TSoftObjectPtr<UObject> AssetToLoad, UMaterialInstanceDynamic* MIDRef, FName BannerColorName) {
return NULL;
}
UFortAsyncAction_LoadBannerAsset::UFortAsyncAction_LoadBannerAsset() {
}