#include "FortAsyncAction_LoadBannerAsset.h" UFortAsyncAction_LoadBannerAsset* UFortAsyncAction_LoadBannerAsset::AsyncLoadBannerAsset(UObject* WorldContextObject, TSoftObjectPtr AssetToLoad, UMaterialInstanceDynamic* MIDRef, FName BannerColorName) { return NULL; } UFortAsyncAction_LoadBannerAsset::UFortAsyncAction_LoadBannerAsset() { }