Files
2026-04-22 15:51:07 +02:00

14 lines
339 B
C++

#include "FortActorCanvas.h"
void UFortActorCanvas::OnHUDElementVisibilityChanged(const FGameplayTagContainer& HiddenHUDElementTags) {
}
UFortActorCanvasSlot* UFortActorCanvas::AddActorIndicator(UFortActorIndicatorWidget* Indicator) {
return NULL;
}
UFortActorCanvas::UFortActorCanvas() {
this->bDrawElementsInOrder = false;
}