#include "FortActorCanvas.h" void UFortActorCanvas::OnHUDElementVisibilityChanged(const FGameplayTagContainer& HiddenHUDElementTags) { } UFortActorCanvasSlot* UFortActorCanvas::AddActorIndicator(UFortActorIndicatorWidget* Indicator) { return NULL; } UFortActorCanvas::UFortActorCanvas() { this->bDrawElementsInOrder = false; }