Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorPlayerListScreenBase.cpp
2026-04-22 15:51:07 +02:00

22 lines
671 B
C++

#include "AthenaSpectatorPlayerListScreenBase.h"
void UAthenaSpectatorPlayerListScreenBase::OnPlayerDied(AFortPlayerState* NewlyDeadPlayer) {
}
void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameRelevant(AFortPlayerState* NewlyRelevantPlayer) {
}
void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameIrrelevant(AFortPlayerState* NewlyIrrelevantPlayer) {
}
void UAthenaSpectatorPlayerListScreenBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
}
void UAthenaSpectatorPlayerListScreenBase::ClearPlayers() {
}
UAthenaSpectatorPlayerListScreenBase::UAthenaSpectatorPlayerListScreenBase() {
}