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22 lines
671 B
C++
22 lines
671 B
C++
#include "AthenaSpectatorPlayerListScreenBase.h"
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void UAthenaSpectatorPlayerListScreenBase::OnPlayerDied(AFortPlayerState* NewlyDeadPlayer) {
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}
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void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameRelevant(AFortPlayerState* NewlyRelevantPlayer) {
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}
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void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameIrrelevant(AFortPlayerState* NewlyIrrelevantPlayer) {
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}
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void UAthenaSpectatorPlayerListScreenBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) {
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}
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void UAthenaSpectatorPlayerListScreenBase::ClearPlayers() {
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}
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UAthenaSpectatorPlayerListScreenBase::UAthenaSpectatorPlayerListScreenBase() {
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}
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