#include "AthenaSpectatorPlayerListScreenBase.h" void UAthenaSpectatorPlayerListScreenBase::OnPlayerDied(AFortPlayerState* NewlyDeadPlayer) { } void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameRelevant(AFortPlayerState* NewlyRelevantPlayer) { } void UAthenaSpectatorPlayerListScreenBase::OnPlayerBecameIrrelevant(AFortPlayerState* NewlyIrrelevantPlayer) { } void UAthenaSpectatorPlayerListScreenBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatorPC, AFortPlayerState* NewFollowedPlayer) { } void UAthenaSpectatorPlayerListScreenBase::ClearPlayers() { } UAthenaSpectatorPlayerListScreenBase::UAthenaSpectatorPlayerListScreenBase() { }