Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorMapPlayerListBase.cpp
2026-04-22 15:51:07 +02:00

48 lines
1.6 KiB
C++

#include "AthenaSpectatorMapPlayerListBase.h"
void UAthenaSpectatorMapPlayerListBase::SetSquadIdsVisible(bool bSquadIdsVisible) {
}
void UAthenaSpectatorMapPlayerListBase::OnToggleOnlyShowMapPlayersActionExecuted(bool& bPassThrough) {
}
void UAthenaSpectatorMapPlayerListBase::OnSortByStateActionExecuted(bool& bPassThrough) {
}
void UAthenaSpectatorMapPlayerListBase::OnSortBySquadIdActionExecuted(bool& bPassThrough) {
}
void UAthenaSpectatorMapPlayerListBase::OnSortByPlayerNameActionExecuted(bool& bPassThrough) {
}
void UAthenaSpectatorMapPlayerListBase::OnSortByEliminationsActionExecuted(bool& bPassThrough) {
}
void UAthenaSpectatorMapPlayerListBase::OnPlayerSquadIdChanged(UAthenaRemotePlayerViewData* InPlayerData, uint8 InSquadId) {
}
void UAthenaSpectatorMapPlayerListBase::OnPlayerNameChanged(UAthenaRemotePlayerViewData* InPlayerData, const FString& InPlayerName) {
}
void UAthenaSpectatorMapPlayerListBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
}
void UAthenaSpectatorMapPlayerListBase::OnPlayerIsInRelevancyChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsInRelevancy) {
}
void UAthenaSpectatorMapPlayerListBase::OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) {
}
void UAthenaSpectatorMapPlayerListBase::OnListItemClicked(UObject* Item) {
}
ESpectatorPlayerListSortMethod UAthenaSpectatorMapPlayerListBase::GetNextSortMethod() const {
return ESpectatorPlayerListSortMethod::SquadId;
}
UAthenaSpectatorMapPlayerListBase::UAthenaSpectatorMapPlayerListBase() {
this->MapLayer = NULL;
}