mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#include "AthenaSpectatorMapPlayerListBase.h"
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void UAthenaSpectatorMapPlayerListBase::SetSquadIdsVisible(bool bSquadIdsVisible) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnToggleOnlyShowMapPlayersActionExecuted(bool& bPassThrough) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnSortByStateActionExecuted(bool& bPassThrough) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnSortBySquadIdActionExecuted(bool& bPassThrough) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnSortByPlayerNameActionExecuted(bool& bPassThrough) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnSortByEliminationsActionExecuted(bool& bPassThrough) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnPlayerSquadIdChanged(UAthenaRemotePlayerViewData* InPlayerData, uint8 InSquadId) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnPlayerNameChanged(UAthenaRemotePlayerViewData* InPlayerData, const FString& InPlayerName) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnPlayerIsInRelevancyChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsInRelevancy) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) {
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}
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void UAthenaSpectatorMapPlayerListBase::OnListItemClicked(UObject* Item) {
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}
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ESpectatorPlayerListSortMethod UAthenaSpectatorMapPlayerListBase::GetNextSortMethod() const {
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return ESpectatorPlayerListSortMethod::SquadId;
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}
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UAthenaSpectatorMapPlayerListBase::UAthenaSpectatorMapPlayerListBase() {
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this->MapLayer = NULL;
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}
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