#include "AthenaSpectatorMapPlayerListBase.h" void UAthenaSpectatorMapPlayerListBase::SetSquadIdsVisible(bool bSquadIdsVisible) { } void UAthenaSpectatorMapPlayerListBase::OnToggleOnlyShowMapPlayersActionExecuted(bool& bPassThrough) { } void UAthenaSpectatorMapPlayerListBase::OnSortByStateActionExecuted(bool& bPassThrough) { } void UAthenaSpectatorMapPlayerListBase::OnSortBySquadIdActionExecuted(bool& bPassThrough) { } void UAthenaSpectatorMapPlayerListBase::OnSortByPlayerNameActionExecuted(bool& bPassThrough) { } void UAthenaSpectatorMapPlayerListBase::OnSortByEliminationsActionExecuted(bool& bPassThrough) { } void UAthenaSpectatorMapPlayerListBase::OnPlayerSquadIdChanged(UAthenaRemotePlayerViewData* InPlayerData, uint8 InSquadId) { } void UAthenaSpectatorMapPlayerListBase::OnPlayerNameChanged(UAthenaRemotePlayerViewData* InPlayerData, const FString& InPlayerName) { } void UAthenaSpectatorMapPlayerListBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) { } void UAthenaSpectatorMapPlayerListBase::OnPlayerIsInRelevancyChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsInRelevancy) { } void UAthenaSpectatorMapPlayerListBase::OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) { } void UAthenaSpectatorMapPlayerListBase::OnListItemClicked(UObject* Item) { } ESpectatorPlayerListSortMethod UAthenaSpectatorMapPlayerListBase::GetNextSortMethod() const { return ESpectatorPlayerListSortMethod::SquadId; } UAthenaSpectatorMapPlayerListBase::UAthenaSpectatorMapPlayerListBase() { this->MapLayer = NULL; }