Files
2026-04-22 15:51:07 +02:00

42 lines
1002 B
C++

#include "AthenaPlayerInfoBase.h"
void UAthenaPlayerInfoBase::UpdateResurrectionExpirationWidget() {
}
void UAthenaPlayerInfoBase::SetPlayerState(AFortPlayerStateAthena* InPlayerState) {
}
void UAthenaPlayerInfoBase::SendEpicFriendInvite() {
}
void UAthenaPlayerInfoBase::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
}
void UAthenaPlayerInfoBase::HandleSpectatingChanged(AFortPlayerStateZone* NewSpectatingTarget) {
}
UAthenaPlayerInfoBase::UAthenaPlayerInfoBase() {
this->PlayerState = NULL;
this->Image_HealthBar = NULL;
this->Image_ShieldBar = NULL;
this->Image_DBNOBar = NULL;
this->Image_PlatformIcon = NULL;
this->Text_PlayerName = NULL;
this->Image_Marker = NULL;
this->DBNOStateWidget = NULL;
this->Image_DeadIndicator = NULL;
this->Image_DisconnectedIndicator = NULL;
this->Image_ResurrectChip = NULL;
this->Image_ResurrectionChipExpirationBar = NULL;
this->SpeakerWidget = NULL;
}