mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
42 lines
1002 B
C++
42 lines
1002 B
C++
#include "AthenaPlayerInfoBase.h"
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void UAthenaPlayerInfoBase::UpdateResurrectionExpirationWidget() {
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}
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void UAthenaPlayerInfoBase::SetPlayerState(AFortPlayerStateAthena* InPlayerState) {
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}
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void UAthenaPlayerInfoBase::SendEpicFriendInvite() {
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}
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void UAthenaPlayerInfoBase::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
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}
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void UAthenaPlayerInfoBase::HandleSpectatingChanged(AFortPlayerStateZone* NewSpectatingTarget) {
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}
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UAthenaPlayerInfoBase::UAthenaPlayerInfoBase() {
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this->PlayerState = NULL;
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this->Image_HealthBar = NULL;
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this->Image_ShieldBar = NULL;
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this->Image_DBNOBar = NULL;
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this->Image_PlatformIcon = NULL;
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this->Text_PlayerName = NULL;
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this->Image_Marker = NULL;
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this->DBNOStateWidget = NULL;
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this->Image_DeadIndicator = NULL;
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this->Image_DisconnectedIndicator = NULL;
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this->Image_ResurrectChip = NULL;
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this->Image_ResurrectionChipExpirationBar = NULL;
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this->SpeakerWidget = NULL;
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}
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