#include "AthenaPlayerInfoBase.h" void UAthenaPlayerInfoBase::UpdateResurrectionExpirationWidget() { } void UAthenaPlayerInfoBase::SetPlayerState(AFortPlayerStateAthena* InPlayerState) { } void UAthenaPlayerInfoBase::SendEpicFriendInvite() { } void UAthenaPlayerInfoBase::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) { } void UAthenaPlayerInfoBase::HandleSpectatingChanged(AFortPlayerStateZone* NewSpectatingTarget) { } UAthenaPlayerInfoBase::UAthenaPlayerInfoBase() { this->PlayerState = NULL; this->Image_HealthBar = NULL; this->Image_ShieldBar = NULL; this->Image_DBNOBar = NULL; this->Image_PlatformIcon = NULL; this->Text_PlayerName = NULL; this->Image_Marker = NULL; this->DBNOStateWidget = NULL; this->Image_DeadIndicator = NULL; this->Image_DisconnectedIndicator = NULL; this->Image_ResurrectChip = NULL; this->Image_ResurrectionChipExpirationBar = NULL; this->SpeakerWidget = NULL; }