Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaEventMatchTeamWidgetBase.cpp
2026-04-22 15:51:07 +02:00

24 lines
628 B
C++

#include "AthenaEventMatchTeamWidgetBase.h"
void UAthenaEventMatchTeamWidgetBase::OnPlayerDisconnectedChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDisconnected) {
}
void UAthenaEventMatchTeamWidgetBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) {
}
bool UAthenaEventMatchTeamWidgetBase::IsTeamDead() const {
return false;
}
int32 UAthenaEventMatchTeamWidgetBase::GetTeamKills() const {
return 0;
}
UAthenaEventMatchTeamWidgetBase::UAthenaEventMatchTeamWidgetBase() {
this->SquadId = 0;
this->MaxTeamSize = 0;
this->PlayerWidgetClass = NULL;
}