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24 lines
628 B
C++
24 lines
628 B
C++
#include "AthenaEventMatchTeamWidgetBase.h"
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void UAthenaEventMatchTeamWidgetBase::OnPlayerDisconnectedChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDisconnected) {
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}
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void UAthenaEventMatchTeamWidgetBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) {
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}
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bool UAthenaEventMatchTeamWidgetBase::IsTeamDead() const {
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return false;
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}
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int32 UAthenaEventMatchTeamWidgetBase::GetTeamKills() const {
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return 0;
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}
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UAthenaEventMatchTeamWidgetBase::UAthenaEventMatchTeamWidgetBase() {
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this->SquadId = 0;
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this->MaxTeamSize = 0;
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this->PlayerWidgetClass = NULL;
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}
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