#include "AthenaEventMatchTeamWidgetBase.h" void UAthenaEventMatchTeamWidgetBase::OnPlayerDisconnectedChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDisconnected) { } void UAthenaEventMatchTeamWidgetBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) { } bool UAthenaEventMatchTeamWidgetBase::IsTeamDead() const { return false; } int32 UAthenaEventMatchTeamWidgetBase::GetTeamKills() const { return 0; } UAthenaEventMatchTeamWidgetBase::UAthenaEventMatchTeamWidgetBase() { this->SquadId = 0; this->MaxTeamSize = 0; this->PlayerWidgetClass = NULL; }