Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaEventMatchScoreboardScreenBase.cpp
2026-04-22 15:51:07 +02:00

27 lines
813 B
C++

#include "AthenaEventMatchScoreboardScreenBase.h"
void UAthenaEventMatchScoreboardScreenBase::SetSquadIdsVisible(bool bSquadIdsVisible) {
}
void UAthenaEventMatchScoreboardScreenBase::OnToggleStormcapDamageActionExecuted(bool& bPassThrough) {
}
void UAthenaEventMatchScoreboardScreenBase::OnSquadKillscoreChanged(UAthenaRemoteSquadViewData* InSquadData, int32 InKillScore) {
}
void UAthenaEventMatchScoreboardScreenBase::OnSquadEliminated(UAthenaRemoteSquadViewData* InSquadData) {
}
void UAthenaEventMatchScoreboardScreenBase::OnSortByPlaceActionExecuted(bool& bPassThrough) {
}
void UAthenaEventMatchScoreboardScreenBase::OnSortByEliminationsActionExecuted(bool& bPassThrough) {
}
UAthenaEventMatchScoreboardScreenBase::UAthenaEventMatchScoreboardScreenBase() {
this->ScoreboardListView = NULL;
}