#include "AthenaEventMatchScoreboardScreenBase.h" void UAthenaEventMatchScoreboardScreenBase::SetSquadIdsVisible(bool bSquadIdsVisible) { } void UAthenaEventMatchScoreboardScreenBase::OnToggleStormcapDamageActionExecuted(bool& bPassThrough) { } void UAthenaEventMatchScoreboardScreenBase::OnSquadKillscoreChanged(UAthenaRemoteSquadViewData* InSquadData, int32 InKillScore) { } void UAthenaEventMatchScoreboardScreenBase::OnSquadEliminated(UAthenaRemoteSquadViewData* InSquadData) { } void UAthenaEventMatchScoreboardScreenBase::OnSortByPlaceActionExecuted(bool& bPassThrough) { } void UAthenaEventMatchScoreboardScreenBase::OnSortByEliminationsActionExecuted(bool& bPassThrough) { } UAthenaEventMatchScoreboardScreenBase::UAthenaEventMatchScoreboardScreenBase() { this->ScoreboardListView = NULL; }