Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaEventMatchEliminatedGridScreenBase.cpp
2026-04-22 15:51:07 +02:00

14 lines
415 B
C++

#include "AthenaEventMatchEliminatedGridScreenBase.h"
void UAthenaEventMatchEliminatedGridScreenBase::OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) {
}
UAthenaEventMatchEliminatedGridScreenBase::UAthenaEventMatchEliminatedGridScreenBase() {
this->TeamWidgetClass = NULL;
this->MaxNumColumns = 0;
this->MaxTeamCount = 0;
this->MaxTeamSize = 0;
}