#include "AthenaEventMatchEliminatedGridScreenBase.h" void UAthenaEventMatchEliminatedGridScreenBase::OnPlayerEliminatedStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsEliminated) { } UAthenaEventMatchEliminatedGridScreenBase::UAthenaEventMatchEliminatedGridScreenBase() { this->TeamWidgetClass = NULL; this->MaxNumColumns = 0; this->MaxTeamCount = 0; this->MaxTeamSize = 0; }