Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaEventMatchActiveGridScreenBase.cpp
2026-04-22 15:51:07 +02:00

15 lines
338 B
C++

#include "AthenaEventMatchActiveGridScreenBase.h"
void UAthenaEventMatchActiveGridScreenBase::OnTeamEliminated(int32 InSquadId) {
}
UAthenaEventMatchActiveGridScreenBase::UAthenaEventMatchActiveGridScreenBase() {
this->TeamWidgetClass = NULL;
this->MaxNumColumns = 0;
this->MaxTeamCount = 0;
this->MaxTeamSize = 0;
}