#include "AthenaEventMatchActiveGridScreenBase.h" void UAthenaEventMatchActiveGridScreenBase::OnTeamEliminated(int32 InSquadId) { } UAthenaEventMatchActiveGridScreenBase::UAthenaEventMatchActiveGridScreenBase() { this->TeamWidgetClass = NULL; this->MaxNumColumns = 0; this->MaxTeamCount = 0; this->MaxTeamSize = 0; }