Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaCustomizationScreenBase.cpp
2026-04-22 15:51:07 +02:00

29 lines
898 B
C++

#include "AthenaCustomizationScreenBase.h"
void UAthenaCustomizationScreenBase::ShiftItemsVariantOption(UAthenaCosmeticAccountItem* Item, int32 VariantChannelIndex) {
}
void UAthenaCustomizationScreenBase::HandleLoadoutChanged() {
}
void UAthenaCustomizationScreenBase::HandleInventoryUpdated(const TSet<FString>& ItemChangeFlags, int64 ProfileRevision) {
}
FText UAthenaCustomizationScreenBase::GetItemTypeDisplayNames(EAthenaCustomizationCategory InCategory) {
return FText::GetEmpty();
}
UFortItem* UAthenaCustomizationScreenBase::GetFavoriteItemForCategory(EAthenaCustomizationCategory CustomizationType, int32 SubslotIndex) {
return NULL;
}
FText UAthenaCustomizationScreenBase::GetCategoryDisplayName(EAthenaCustomizationCategory InCategory) {
return FText::GetEmpty();
}
UAthenaCustomizationScreenBase::UAthenaCustomizationScreenBase() {
this->LastProfileRev = 0;
}