Files
2026-04-22 15:51:07 +02:00

17 lines
358 B
C++

#pragma once
#include "CoreMinimal.h"
#include "WorldTileSubArray.generated.h"
class AWorldTileFoundation;
USTRUCT(BlueprintType)
struct FWorldTileSubArray {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AWorldTileFoundation*> X;
FORTNITEGAME_API FWorldTileSubArray();
};