#pragma once #include "CoreMinimal.h" #include "WorldTileSubArray.generated.h" class AWorldTileFoundation; USTRUCT(BlueprintType) struct FWorldTileSubArray { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray X; FORTNITEGAME_API FWorldTileSubArray(); };