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19 lines
463 B
C++
19 lines
463 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ScriptedAction.h"
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#include "ScriptedBehavior.generated.h"
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USTRUCT(BlueprintType)
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struct FScriptedBehavior {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString ScriptName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FScriptedAction> Actions;
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FORTNITEGAME_API FScriptedBehavior();
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};
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