Files
2026-04-22 15:51:07 +02:00

19 lines
463 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ScriptedAction.h"
#include "ScriptedBehavior.generated.h"
USTRUCT(BlueprintType)
struct FScriptedBehavior {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ScriptName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FScriptedAction> Actions;
FORTNITEGAME_API FScriptedBehavior();
};